Sound assignments: Difference between revisions
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With any pinball machine, quite a few sounds(or voice callouts, or combinations of both)  can be applied to various events. Here's just a list.
With any pinball machine, quite a few sounds(or voice callouts, or combinations of both)  can be applied to various events. Here's just a list. Note that you are not limited to just one sound per event. To add variety to your pin, you could have even just different takes on the same callouts & randomly play one on invocation. For example, on a Sesame Street-themed pinball, you could have a callout of Bert saying "Get the extra ball!" as well as Ernie saying the same thing.  


'''Scoring mechanisms'''
'''Scoring mechanisms'''
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slingshot - unique left/right
slingshot - unique left/right


ball launch - invoked when ball [[shooter lane]] switch is depressed. Example: Fun House
ball launch - invoked when ball [[shooter lane]] switch is released. Example: ''Fun House''






'''Other'''
'''Other'''
credit add - partial - example "More please!"  ''Star Trek: The Next Generation''
credit add - complete


game start
game start
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high score achieved
high score achieved
"add x credits" - credit awarded(for high score achievement)

Revision as of 14:43, 6 February 2015

With any pinball machine, quite a few sounds(or voice callouts, or combinations of both) can be applied to various events. Here's just a list. Note that you are not limited to just one sound per event. To add variety to your pin, you could have even just different takes on the same callouts & randomly play one on invocation. For example, on a Sesame Street-themed pinball, you could have a callout of Bert saying "Get the extra ball!" as well as Ernie saying the same thing.

Scoring mechanisms

Standup target (each unique)

spinner target - make it brief

Orbit

Reverse orbit

ramp shot

failed ramp shot

inlane (each unique or shared)

outlane - negative sound

pop bumper - numerous sounds

kicker cup capture

kicker cup release

slingshot - unique left/right

ball launch - invoked when ball shooter lane switch is released. Example: Fun House


Other

credit add - partial - example "More please!" Star Trek: The Next Generation

credit add - complete

game start

mode begin

mode end

ball start

warning

tilt

extra ball lit

extra ball

shoot again

determine replay

replay achieved

high score achieved

"add x credits" - credit awarded(for high score achievement)