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	<id>https://test.pinballmakers.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Linolium</id>
	<title>Pinball Makers (Staging) - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php/Special:Contributions/Linolium"/>
	<updated>2026-05-28T05:28:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=345</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=345"/>
		<updated>2015-01-09T19:24:24Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Low Level and Computer Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Windows&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-MacOSX&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Linux&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Custom Embedded OS&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Windows DDK&lt;br /&gt;
&lt;br /&gt;
-Mac OSX IOKit&lt;br /&gt;
&lt;br /&gt;
-Linux device drivers&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Unified_Modeling_Language UML] (Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams)&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Abstraction_principle_(computer_programming) Abstraction]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/List_(abstract_data_type) Lists/Vectors]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Queue_(abstract_data_type) Queues]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Stack_(abstract_data_type) Stacks]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Associative_array Dictionarys/Maps]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Protocol_(object-oriented_programming) Interfaces]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unity3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Object-oriented_programming Object Oriented]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Functional_programming Functional]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== C++ ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unity C# ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unreal Script  ==&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=342</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=342"/>
		<updated>2015-01-09T19:22:21Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Low Level and Computer Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Windows&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-MacOSX&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Linux&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Windows DDK&lt;br /&gt;
&lt;br /&gt;
-Mac OSX IOKit&lt;br /&gt;
&lt;br /&gt;
-Linux device drivers&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Unified_Modeling_Language UML] (Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams)&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Abstraction_principle_(computer_programming) Abstraction]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/List_(abstract_data_type) Lists/Vectors]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Queue_(abstract_data_type) Queues]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Stack_(abstract_data_type) Stacks]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Associative_array Dictionarys/Maps]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Protocol_(object-oriented_programming) Interfaces]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unity3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Object-oriented_programming Object Oriented]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Functional_programming Functional]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== C++ ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unity C# ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unreal Script  ==&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=330</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=330"/>
		<updated>2015-01-09T19:12:09Z</updated>

		<summary type="html">&lt;p&gt;Linolium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Unified_Modeling_Language UML] (Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams)&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Abstraction_principle_(computer_programming) Abstraction]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/List_(abstract_data_type) Lists/Vectors]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Queue_(abstract_data_type) Queues]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Stack_(abstract_data_type) Stacks]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Associative_array Dictionarys/Maps]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Protocol_(object-oriented_programming) Interfaces]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unity3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Object-oriented_programming Object Oriented]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Functional_programming Functional]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== C++ ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unity C# ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Unreal Script  ==&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Custom_Games&amp;diff=318</id>
		<title>Custom Games</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Custom_Games&amp;diff=318"/>
		<updated>2015-01-09T18:58:01Z</updated>

		<summary type="html">&lt;p&gt;Linolium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Information about building your own pinball machine wouldn&#039;t be complete without some examples of projects created by home hobbyists.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bioshock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coconut Island Pinball]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DeadPin]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://pinside.com/pinball/forum/topic/haunted-cruise-new-pinball2000-kit Haunted Cruise]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.linscustompins.com/?page_id=28 Tail of the Dragon]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Custom_Games&amp;diff=315</id>
		<title>Custom Games</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Custom_Games&amp;diff=315"/>
		<updated>2015-01-09T18:56:32Z</updated>

		<summary type="html">&lt;p&gt;Linolium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Information about building your own pinball machine wouldn&#039;t be complete without some examples of projects created by home hobbyists.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bioshock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coconut Island Pinball]]&lt;br /&gt;
|-&lt;br /&gt;
|[[DeadPin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunted Cruise]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tail of the Dragon]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/h3&amp;gt;&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=311</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=311"/>
		<updated>2015-01-09T18:53:03Z</updated>

		<summary type="html">&lt;p&gt;Linolium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Unified_Modeling_Language UML] (Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams)&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Abstraction_principle_(computer_programming) Abstraction]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/List_(abstract_data_type) Lists/Vectors]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Queue_(abstract_data_type) Queues]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Stack_(abstract_data_type) Stacks]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Associative_array Dictionarys/Maps]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Protocol_(object-oriented_programming) Interfaces]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unity3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Object-oriented_programming Object Oriented]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Functional_programming Functional]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== C++ ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=310</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=310"/>
		<updated>2015-01-09T18:51:51Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Game Logic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Unified_Modeling_Language UML] (Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams)&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Abstraction_principle_(computer_programming) Abstraction]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/List_(abstract_data_type) Lists/Vectors]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Queue_(abstract_data_type) Queues]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Stack_(abstract_data_type) Stacks]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Associative_array Dictionarys/Maps]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Protocol_(object-oriented_programming) Interfaces]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unity3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Object-oriented_programming Object Oriented]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Functional_programming Functional]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=309</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=309"/>
		<updated>2015-01-09T18:43:58Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Programming Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Unified_Modeling_Language UML] (Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams)&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Abstraction_principle_(computer_programming) Abstraction]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/List_(abstract_data_type) Lists/Vectors]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Queue_(abstract_data_type) Queues]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Stack_(abstract_data_type) Stacks]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Associative_array Dictionarys/Maps]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Protocol_(object-oriented_programming) Interfaces]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unity3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Object-oriented_programming Object Oriented]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Functional_programming Functional]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=308</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=308"/>
		<updated>2015-01-09T18:37:34Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Game Logic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Unified_Modeling_Language UML] (Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams)&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Abstraction_principle_(computer_programming) Abstraction]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/List_(abstract_data_type) Lists/Vectors]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Queue_(abstract_data_type) Queues]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Stack_(abstract_data_type) Stacks]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Associative_array Dictionarys/Maps]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Protocol_(object-oriented_programming) Interfaces]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Object-oriented_programming Object Oriented]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Functional_programming Functional]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=307</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=307"/>
		<updated>2015-01-09T18:34:12Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Game Logic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Unified_Modeling_Language UML] (Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams)&lt;br /&gt;
&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/List_(abstract_data_type) Lists/Vectors]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Queue_(abstract_data_type) Queues]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Stack_(abstract_data_type) Stacks]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Associative_array Dictionarys/Maps]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Protocol_(object-oriented_programming) Interfaces]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Object-oriented_programming Object Oriented]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Functional_programming Functional]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=306</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=306"/>
		<updated>2015-01-09T18:33:46Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Game Logic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic understanding of [http://en.wikipedia.org/wiki/Unified_Modeling_Language UML] Specifically Class Diagrams, Activity Diagrams, and Sequence Diagrams.&lt;br /&gt;
&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/List_(abstract_data_type) Lists/Vectors]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Queue_(abstract_data_type) Queues]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Stack_(abstract_data_type) Stacks]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Associative_array Dictionarys/Maps]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Protocol_(object-oriented_programming) Interfaces]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Object-oriented_programming Object Oriented]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Functional_programming Functional]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=305</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=305"/>
		<updated>2015-01-09T18:27:08Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Game Logic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic understanding of UML&lt;br /&gt;
&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
Lists/Vectors&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Queue_(abstract_data_type) Queues]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Stack_(abstract_data_type) Stacks]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Associative_array Dictionarys/Maps]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Protocol_(object-oriented_programming) Interfaces]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Object-oriented_programming Object Oriented]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Functional_programming Functional]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=304</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=304"/>
		<updated>2015-01-09T18:24:10Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Programming Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic understanding of UML&lt;br /&gt;
&lt;br /&gt;
Queues&lt;br /&gt;
&lt;br /&gt;
Stacks&lt;br /&gt;
&lt;br /&gt;
Interfaces&lt;br /&gt;
&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Object-oriented_programming Object Oriented]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Functional_programming Functional]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=303</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=303"/>
		<updated>2015-01-09T18:20:01Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Programming Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic understanding of UML&lt;br /&gt;
&lt;br /&gt;
Queues&lt;br /&gt;
&lt;br /&gt;
Stacks&lt;br /&gt;
&lt;br /&gt;
Interfaces&lt;br /&gt;
&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Procedural_programming Procedural]&lt;br /&gt;
&lt;br /&gt;
Object Oriented&lt;br /&gt;
&lt;br /&gt;
Functional&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=302</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=302"/>
		<updated>2015-01-09T18:00:25Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Game Logic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic understanding of UML&lt;br /&gt;
&lt;br /&gt;
Queues&lt;br /&gt;
&lt;br /&gt;
Stacks&lt;br /&gt;
&lt;br /&gt;
Interfaces&lt;br /&gt;
&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Procedural&lt;br /&gt;
&lt;br /&gt;
Object Oriented&lt;br /&gt;
&lt;br /&gt;
Functional&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=301</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=301"/>
		<updated>2015-01-09T17:50:45Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Programming Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queues&lt;br /&gt;
&lt;br /&gt;
Stacks&lt;br /&gt;
&lt;br /&gt;
Interfaces&lt;br /&gt;
&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
P-Roc (C++)&lt;br /&gt;
&lt;br /&gt;
P-Roc (Python)&lt;br /&gt;
&lt;br /&gt;
Fast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Procedural&lt;br /&gt;
&lt;br /&gt;
Object Oriented&lt;br /&gt;
&lt;br /&gt;
Functional&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=300</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=300"/>
		<updated>2015-01-09T17:49:53Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Programming Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queues&lt;br /&gt;
&lt;br /&gt;
Stacks&lt;br /&gt;
&lt;br /&gt;
Interfaces&lt;br /&gt;
&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Procedural&lt;br /&gt;
&lt;br /&gt;
Object Oriented&lt;br /&gt;
&lt;br /&gt;
Functional&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=299</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=299"/>
		<updated>2015-01-09T17:49:36Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Game Logic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queues&lt;br /&gt;
&lt;br /&gt;
Stacks&lt;br /&gt;
&lt;br /&gt;
Interfaces&lt;br /&gt;
&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Procedural&lt;br /&gt;
&lt;br /&gt;
Object Oriented&lt;br /&gt;
&lt;br /&gt;
Functional&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=298</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=298"/>
		<updated>2015-01-09T17:48:35Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Game Logic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
&lt;br /&gt;
Unreal&lt;br /&gt;
&lt;br /&gt;
ID Tech&lt;br /&gt;
&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queues&lt;br /&gt;
&lt;br /&gt;
Stacks&lt;br /&gt;
&lt;br /&gt;
Interfaces&lt;br /&gt;
&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Procedural&lt;br /&gt;
&lt;br /&gt;
Object Oriented&lt;br /&gt;
&lt;br /&gt;
Functional&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=297</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=297"/>
		<updated>2015-01-09T17:48:08Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Programming Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
Unreal&lt;br /&gt;
ID Tech&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queues&lt;br /&gt;
Stacks&lt;br /&gt;
Interfaces&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Procedural&lt;br /&gt;
&lt;br /&gt;
Object Oriented&lt;br /&gt;
&lt;br /&gt;
Functional&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=296</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=296"/>
		<updated>2015-01-09T17:47:56Z</updated>

		<summary type="html">&lt;p&gt;Linolium: /* Programming Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
Unreal&lt;br /&gt;
ID Tech&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queues&lt;br /&gt;
Stacks&lt;br /&gt;
Interfaces&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;programming paradigms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Procedural&lt;br /&gt;
Object Oriented&lt;br /&gt;
Functional&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=295</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=295"/>
		<updated>2015-01-09T17:46:48Z</updated>

		<summary type="html">&lt;p&gt;Linolium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unirt3d&lt;br /&gt;
Unreal&lt;br /&gt;
ID Tech&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Queues&lt;br /&gt;
Stacks&lt;br /&gt;
Interfaces&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Programming Languages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language Selection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=294</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=294"/>
		<updated>2015-01-09T17:44:57Z</updated>

		<summary type="html">&lt;p&gt;Linolium: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
Unirt3d&lt;br /&gt;
Unreal&lt;br /&gt;
ID Tech&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
Queues&lt;br /&gt;
Stacks&lt;br /&gt;
Interfaces&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Programming Languages&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
	<entry>
		<id>https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=292</id>
		<title>Programming</title>
		<link rel="alternate" type="text/html" href="https://test.pinballmakers.com/wiki/index.php?title=Programming&amp;diff=292"/>
		<updated>2015-01-09T17:44:01Z</updated>

		<summary type="html">&lt;p&gt;Linolium: Reorganization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Low Level and Computer Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operating Systems&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware Setup&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drivers&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Logic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinball Frameworks&#039;&#039;&#039;&lt;br /&gt;
[https://missionpinball.com/framework/ Mission Pinball]&lt;br /&gt;
&#039;&#039;&#039;Game Engines&#039;&#039;&#039;&lt;br /&gt;
Unirt3d&lt;br /&gt;
Unreal&lt;br /&gt;
ID Tech&lt;br /&gt;
Halflife 1/2 Source&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
Queues&lt;br /&gt;
Stacks&lt;br /&gt;
Interfaces&lt;br /&gt;
Abstraction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Program Structures&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lamps&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switches&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solenoids&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video/DMD&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Modes&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tying it Together&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Programming Languages&#039;&#039;&#039;&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Linolium</name></author>
	</entry>
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